Amazon scraps development of Crucible video game after disastrous launch

Amazon has officially cancelled development of its video game Crucible after dismal reviews forced it to be pulled from public circulation.

The retail giant’s first major foray into the lucrative video game development industry has now been scrapped entirely, as no “healthy, sustainable future” could be found for its flagship title.

It comes after Crucible was pulled from public circulation in July following an embarrassing launch in May which drew widespread condemnation from the industry.

Critics and players widely panned the game, branding it “too generic to wholeheartedly recommend”, “tedious” and “a game that fights itself at every turn”.

The free-to-play multiplayer title, which was touted as a new rival to market leaders like Fortnite and Apex Legends, was returned to a closed beta testing phase so developers could remove bugs and “continue to make the game better”.

This development has now ended and the team working on it has been assigned to work on upcoming games, including New World which Amazon plans to release next year.

READ MORE: Dismal reviews force Amazon to pull its first video game in embarrassing move

“This has been a labor of love, and we’re grateful for the time we got to spend on planet Crucible with you,” Amazon said in a blog post.

Amazon is clearly set on expanding its foothold in the video game industry, having revealed its upcoming Luna video game streaming service last month.

Luna has been launched in early access in the US, starting from an introductory price of $5.99 per month.

Like its key rival Google Stadia, Luna will require gamers to purchase a Luna Controller for $49.99 to access its platform, which will be entirely run by the retailer’s cloud platform Amazon Web Services (AWS).

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